Description
A six-page set on the many things a computer is used for: playing games, solving sums for learning and calculation, drawing and colouring to make digital art, listening to music, and watching movies and cartoons as visual entertainment.
The second half moves to places, asking where computers help children learn, do homework and play, and where else they are used outside the home. Every question is multiple choice with four options.
This version carries the questions only, with no answer key printed, so it can be handed out as a test or timed practice.







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